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Looming before you is a dark and foreboding tower.
Within the tower lie Ghosts, Vampires and powerful dark magic.
Will you survive all 150 floors and live to see All Hallow's Eve?
Or will the tower become your tomb?

Contest Details

Contest begins Oct 1st and closes Oct 31st at 11pm MST.
Contest Winner will be drawn at random and announced at Midnight on Oct 31st
Minimum Purchase of $25 before discount, credit and/or taxes
Each User Account may enter the contest with a Maximum of up to 4 Entries
Prizes have no cash value, nor may be exchanged as such
Prizes are awarded based upon the total number of qualifying sales, with the following tiers:

1x Total Sales = 4x Black Cat (Dark Ascension)
5x Total Sales = 4x Turn into a Pumpkin (Throne of Eldraine)
10x Total Sales = 4x Ghost Quarter (Innistrad)
15x Total Sales = 4x Geist of Saint Traft (Duel Deck: Blessed vs Cursed)
20x Total Sales = 1x Gravecrawler Foil (Dark Ascension)
25x Total Sales = 1x Dark Ritual (Amonkhet Invocation Masterpiece)
50x Total Sales = 1x Commander 2017 Vampiric Bloodlust (Sealed Product)
100x Total Sales = 1x Ancient Tomb (Battle for Zendikar Expedition Masterpiece)
150x Total Sales = 1x All Hallow's Eve (LP Legends)


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The Story so far ...

​

Looming before you is a dark and foreboding tower.

Within the tower lie Ghosts, Vampires and powerful dark magic.

Will you survive all 150 floors and live to see All Hallow's Eve?

Or will the tower become your tomb?

​

Our first day into the Tower and we have found a Black Cat. Then another that looked just like it, or was it the same cat? Déjà Vu?

​

After seeing 4 identical Black Cats on the first Floors of the Tower, we round the corner to Floor 5 and find the remains of a Knight.... well, the armour of a Knight... They've been TURNED INTO A PUMPKIN...

I guess it could be worse? Could have been a spiced latte.

 

 ... it isn't long since we discovered the Pumpkin knights, and less than a week since we crossed our first Black Cat, but now our journey up the Tower has come to the tenth floor, and the narrow stairwell opens into a courtyard.

We find a decrepit cart with broken wheels, crates that have been rotting for some time, and weeds growing up through the stone pathway. A beautiful stone fountain sits in the middle of the quarter. It has long since dried up. This place has an eerie chill about it - and now you see why - Ghosts.

They have destroyed this land. Best we keep moving before they see us ....

​

If you thought the ghosts in the quarter were nerve-wracking, exploring the fifteenth floor will have you recoiling in terror with the Geist of Saint Traft prowling the halls. Your spells will prove useless against him, it's best we move on quickly...

... the warm, angelic light that shone through the windows thus far dims as the twentieth floors closes in. The magic up this high feels, darker ... more evil ...

Having escaped the ghosts and geists of the Tower, you feel a menacing presence grow darker.

​

On the 20th floor you find a room full of the dead... and Undead... crawling toward you. Moving swiftly you know you can get around them, or you could kill them (again?!)... but they never stay dead for long...
 

... as we reach the 30th floor of the tower, the sounds of the undead crawling behind us finally fade away. The horrors of the tower we have avoided so far have been mostly mindless, wandering souls... living pumpkins, ghosts, geists and zombies. The upper levels of the tower reek of a dark intelligence.

You can now hear voices in the darkness, chanting worship for their dark lords and gods.

The ritual has begun ...


... and you fear your end may be near as well.

For days the Dark Ritual has flooded your mind, what sorcery could command such a thing?

 

Then you hear the screams of the vanquished, and see the devices that drain their blood; it is being infused into armour and weapons, poured into goblets...

 

Vampires.

 

It seems your journey may end here ...

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